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Spike Growth (Condition)

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Revision as of 08:58, 14 May 2024 by HiddenDragon (talk | contribs)
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  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Properties

Stack ID Stack ID: SPIKE_GROWTH

Status groups Status groups: SG_Surface

More properties More properties:

Conditions with the same stack ID

Conditions with the stack ID SPIKE_GROWTH, only one of these can be applied at the same time:

Condition Effects

Spike Growth (Condition) Spike Growth

  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Sources of Spike Growth