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Werewolves are a non-playable Humanoid race in Baldur's Gate 3.
Werewolf | |||||||||||||
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Level 11 | |||||||||||||
Information | |||||||||||||
Race | Werewolf | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 12 | ||||||||||||
Hit points |
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Movement speed | 10 m (30 ft) | ||||||||||||
Weight | 100 kg (200 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Non-Magical Resistances | |||||||||||||
Immune | Bludgeoning, Piercing, Slashing | ||||||||||||
Features | |||||||||||||
| Can Multiattack if the target is or if its hit points are at 60% or less. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
About Werewolves
Savage predators who spread their curse through biting other humanoids.
Most werewolves succumb to their bloodlust, but some learn to control their urges, often under the guidance of Selûne, goddess of the moon.
Werewolves possess the feature Multiattack: Wounded, and have the incredibly rare distinction of being immune to non-magical bludgeoning, slashing, and piercing damage. This makes them dangerous against allies who do not wield magical weapons or cast spells.
Werewolves can be found at Szarr Palace or summoned through Retinue of the Vampire Lord as part of the Gather Your Allies quest.
Attacks and Abilities
Werewolf characters
Werewolf enemy variants
Trivia
- A potential Werewolf origin character, Helia, was cut during development.
External links
- Werewolf on the Forgotten Realms Wiki