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Revision as of 08:37, 28 April 2024 by HiddenDragon (talk | contribs)

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack Main Hand Attack ()   –  Mace
Damage: 1~6 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Inflict Wounds Inflict Wounds (+ )
Damage: 3~30

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Spirit Guardians: Necrotic Spirit Guardians: Necrotic (+ )
Damage: 3~24

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)