More actions
Usage
{{Weapon action page | this is an example = | summary = | weapons = | weapon types = | description = | image = | controller icon = | icon = | cost = | hit cost = | damage = | damage type = | damage modifier = | extra damge = | extra damage type = | extra damage modifier = | extra damge 2 = | extra damage type 2 = | extra damage modifier 2 = | recharge = | duration = | save = | save dc = | on save = | attack roll = | on miss = | range = | range m = | range ft = | aoe = | aoe m = | aoe ft = | variants = | variant of = | condition = | condition duration = | condition save = | condition dc = | condition2 = | condition2 duration = | condition2 save = | condition2 dc = | X learns at level X = | granted by feats = | used by creatures = | other ways to learn = | warning = | notes = }}
This generates pages that don't fit other generators, automatically formatting and categorizing the page. Don't be daunted by the number of parameters/options and fill in what you need.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Weapon Action summary | summary | The summary of the weapon action and its effects. This goes at the top of the article. If not specified, this will be auto-generated based on the 'weapons' and weapon types' parameters.
| Content | optional |
Weapons | weapons | Specifies the weapons that grant this weapon action. Will be used to auto-generate the summary above.
| String | optional |
Weapon types | weapon types | Specifies the weapon types that grant this weapon action. Used for common weapon actions that appear based on the base weapon type
| String | optional |
Weapon Action description | description | The raw in-game description of the action. Use summary for summarizing the action and its effects.
| Content | optional |
Tooltip Image | image | The page's main image used for the tooltip in-game. This should be 380x380
| String | suggested |
Controller Icon | controller icon | The weapon action's controller icon, used for controller interfaces. This should be the 144x144.
| String | suggested |
Icon | icon | The weapon action's small icon, used for the hotbar. This should be the 64x64.
| String | required |
cost | cost | A comma separated list of resources used to perform the action. Use a colon and a number to specify > 1 cost. Valid resources are any resource available in the Resource Template.
| String | suggested |
hit cost | hit cost | A comma separated list of resources used only if the action is successful. Any resource defined in [[Template:Resource]] can be used
| String | suggested |
damage | damage | The damage of the action, expressed as a number, damage dice, or in text
| String | optional |
damage type | damage type | The type of damage being dealt
| String | optional |
damage modifier | damage modifier | Any modifiers to the damage, found after the plus sign in the damage tooltip. Often a flexible value that scales with the source's ability scores.
| String | optional |
extra damage | extra damage | The secondary damage of the action, if applicable. Will be output as damage + damage2. Same parameters as damage. Extra damage can be added up to six times by adding and incrementing the parameters each additional time, i.e. extra damage 2, extra damage type 2 etc.
| String | optional |
extra damage type | extra damage type | The type of damage being dealt
| String | optional |
extra damage modifier | extra damage modifier | Any modifiers to the damage, found after the plus sign in the damage tooltip. Often a flexible value that scales with the source's ability scores.
| String | optional |
recharge | recharge | Action recharge time, if applicable
| String | optional |
duration | duration | Duration in turns of the action. Generally you will use condition duration instead.
| String | optional |
attack roll | attack roll | Whether the action is reliant on a attack roll and it's type. Leave blank if no attack roll is made.
| String | optional |
on miss | on miss | Used in conjunction with 'attack roll' describes what happens if the action misses its attack roll.
| String | optional |
save | save | The save (if any) that a target must roll against the damage effect of the action, with the result after the comma.
| String | optional |
on save | on save | Used in conjunction with 'save', describes what happens when the target successfully makes their saving throw.
| String | optional |
range | range | The range of the action.
| String | optional |
range m | range m | Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in meters.
| Number | optional |
range ft | range ft | Use this parameter if the action's range does not fit into one of the presets, "melee", "ranged", or "self". Indicates the range in feet.
| Number | optional |
aoe | aoe | Indicates if the action affects an area, and what type of shape its effect is.
| String | optional |
aoe m | aoe m | This indicates the range of the action's aoe shape, in meters.
| Number | optional |
aoe ft | aoe ft | This indicates the range of the action's aoe shape, in feet.
| Number | optional |
condition | condition | The full name of the condition (if any) that this action applies to its target/s. Leave blank if there is no condition.
| String | optional |
condition duration | condition duration | The duration in turns of the action's applied condition. Leave blank if the duration is unlimited.
| Number | optional |
condition save | condition save | The save that the action's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition dc | condition dc | The optional fixed DC of the condition that targets have to pass to apply it
| Number | optional |
condition2 | condition2 | The full name of the condition (if any) that is applied if there is a second condition.
| String | optional |
condition2 duration | condition2 duration | The duration in turns of the action's second condition. Leave blank if the duration is unlimited.
| Number | optional |
condition2 save | condition2 save | The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition2 dc | condition2 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
variants | variants | Comma-separated list of variants of the action, like the element types of Divine Strike.
| String | optional |
variant of | variant of | The weapon action that is the parent of this weapon action
| String | optional |
class learns at level 1 | class learns at level 1 | This specifies what level the classes get access to this action at level 1. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 2 | class learns at level 2 | This specifies what level the classes get access to this action at level 2. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 3 | class learns at level 3 | This specifies what level the classes get access to this action at level 3. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 4 | class learns at level 4 | This specifies what level the classes get access to this action at level 4. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 5 | class learns at level 5 | This specifies what level the classes get access to this action at level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 6 | class learns at level 6 | This specifies what level the classes get access to this action at level 6. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 7 | class learns at level 7 | This specifies what level the classes get access to this action at level 7. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 8 | class learns at level 8 | This specifies what level the classes get access to this action at level 8. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 9 | class learns at level 9 | This specifies what level the classes get access to this action at level 9. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 10 | class learns at level 10 | This specifies what level the classes get access to this action at level 10. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 11 | class learns at level 11 | This specifies what level the classes get access to this action at level 11. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 12 | class learns at level 12 | This specifies what level the classes get access to this action at level 12. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
warning | warning | Warning text for the tooltip that doesn't belong in the description. | String | optional |
granted by feats | granted by feats | This specifies what feats get access to this weapon action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
used by creatures | used by creatures | This specifies which creatures use this action.
| String | optional |
notes | notes | Any extra or related information about the action. | Content | optional |
If this is an example | this is an example | If this is an example and you don't want the page to be categorized and related.
| String | optional |
other ways to learn | other ways to learn | Other ways to learn. These will be inserted as-is at the end of the how to learn field. | String | optional |
Examples
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- Details
- Melee weapon attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
Granted by wielding the following weapon types with proficiency:
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Slashing
- Details
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
How to learn
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost
- Bonus action
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Condition: Dazed
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
Granted by wielding the following weapon types with proficiency:
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.
Description
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost
- 6 m / 20 ftMovement
- Details
- Duration: 1 turn
- Recharge: Short rest
How to learn
Granted by wielding the following weapon types with proficiency:
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost
- Reaction
How to learn
Granted by wielding the following weapon types with proficiency:
Zephyr Flash
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .
Doesn't provoke Opportunity Attacks.
Properties
- Cost
- Action
- Cost on hit
- Bonus action
- Damage
- 6d8 (6~48) Thunder
- Details
- DEX Save (DC 15) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Profane Scourge
Profane Scourge is a weapon action granted by The Undead Bane.
Description
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingDRS damage and possibly it.
Properties
- Cost
- Action + Bonus action
- Damage
- Normal weapon damage
- +
- + 2d6 (2~12) Slashing (conditional)
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Bane
How to learn
Menacing Attack
Menacing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly the target.
Properties
- Cost
- Action
- Cost on hit
- Superiority Die
- Damage
- Normal weapon damage
- + Superiority Die Weapon damage
- Details
- Attack roll (On Miss: Does not spend Superiority Die.)
Condition: Frightened
Duration: 1 turn
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3: Battle Master