Zephyr Break is a weapon action granted by Nyrulna.
Description
Zephyr Break imitates the effects of the spell while dealing thunder damage.
Properties
- Cost
Action
- Damage
6d6 (6~36)
Thunder
- Details
Attack roll
STR Save (Spell save DC) (On Save: Targets still take half damage.)
Range: 12 m / 40 ft
Recharge: Short rest
Condition: Off Balance
Duration: 2 turns
Spell save DC Strength saving throw
- The affected entity has
Disadvantage on Strength and Dexterity
Ability checks, and
Attack rolls against the entity have
Advantage.
- Removed by taking damage or when .
How to learn
Granted by the weapons: