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Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Intellect Gluttons are a type of Aberration creature found in Baldur's Gate 3.
Intellect Glutton | |||||||||||||
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Small Aberration | |||||||||||||
Level 5 Aberration | |||||||||||||
Stats | |||||||||||||
Armour Class | 11 | ||||||||||||
Hit points | 29 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 20 kg (40 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Vulnerable | Piercing | ||||||||||||
Features | |||||||||||||
| Can perceive its surroundings without relying on sight. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| On death, burst in a Morphic Brine Explosion. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
About
Intellect Gluttons resemble glistening brains with four short clawed legs. They are drawn to, and feed on, Intelligence. When they die they explode, dealing significant damage in an area around them.
Involvement
Intellect Gluttons only appear during the final stages of Act 3. In the Morphic Pool, 6 of them will ambush the party on the way to confront the Netherbrain.
As the party attempts to ascend through High Hall to reach the brain stem, the Netherbrain will call in Nautiloids that can summon either a pair of Intellect Gluttons or a Mindflayer on their turn.
During the final battle Atop the Netherbrain, similar Nautoloids can summon Intellect Gluttons if the party does not reach the crown by a 4 turn time limit.