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Spoiler warning: The following content contains unhidden spoilers for Act 3. |
The Darkening Hunt is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a ranger is present in the party.
The Darkening Hunt | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Title | Countermeasure: Ranger | ||||||||||||
Race | Aberration | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Aberration | ||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (180 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Piercing | ||||||||||||
Conditions | |||||||||||||
| Jump distance is tripled. | ||||||||||||
Features | |||||||||||||
| Make an additional free attack after making an unarmed or weapon attack. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Attacks and abilities