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Latest comment: 29 December 2023 by Nattern in topic Stuff that does and doesn't work
Stuff that does and doesn't work[edit source]
- Works: Duelling (+2 fire dmg), Dual Wielder: Bonus Armour Class, Manoeuvres such as Trip (fire dmg), Metamagic: Extended Spell (10 turn summon becomes 20 turns), Hunter's Mark (fire dmg), Elemental Affinity: Damage, Elemental Adept: Fire, Divine Strike: Weapon (fire dmg)
- Doesn't Work: Sneak Attack (Melee) (not finesse), Tavern Brawler (cannot remove from self)
- To test: Rage (+2 dmg and type), Colossus Slayer (1d8 dmg and type), Dread Ambusher (Melee)
- General assumption is that if something requires a melee weapon then Flame Blade will work with it, and change the expected physical type on skills into fire --GoingMenthol (talk) 18:59, 29 December 2023 (CET)