Absolute Night is a passive feature that lets the weapon blind its targets.
Description
targets that fail a Dexterity saving throw. Deals an additional 2d6
Piercing to certain creatures that sport multiple sets of eyes.
Condition: Blinded
Duration: 2 turns
DC Spell save Dexterity saving throw
- Ranged attacks and spells have a range of
3 m / 10 ft and Attack Rolls suffer
Disadvantage.
- Attack Rolls against Blinded creatures have
Advantage.
How to learn
Granted by the weapons: