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Astral Plane

From bg3.wiki
Revision as of 22:32, 28 March 2024 by Schism (talk | contribs) (→‎Notes)

The Astral Plane is a location in the Astral Sea.

Astral Sea map in Act I

Overview

The Astral Plane is a location inside the Mysterious Artefact, accessible during plot events,.

Entering the Astral Plane imparts the condition Astral Gravity on all characters in your party.

Access

The Astral Prism can be accessed during Act One, through the Plancaster in Crèche Y'llek's Inquisitor's Chamber, and during Act Three, from a portal in Wyrm's Lookout.

Characters

Related quests

Quests

Act One

Main article: The Githyanki Warrior
The view looking southeast from the starting area of Astral Plane

During The Githyanki Warrior in Crèche Y'llek, you may choose to use the Planecaster to enter the Mysterious Artefact. Doing so will bring you to the Astral Plane, where you will meet your Dream Guardian and learn that they are living there.

Act Three

Main article: Help Your Protector

At the beginning of Act Three, your party will set up camp in Wyrm's Lookout. During the night, you will be attacked by some githyanki monks, and will have three turns to escape through the nearby portal to the Astral Plane.

Astral Sea map in Act III

In the Astral Plane, you will meet your Dream Guardian in its true form, a mind flayer called the Emperor. You have the option to join its fight against the monks. If you side with it, it'll explain its history and you'll meet Prince Orpheus. The Emperor will give you an Astral-Touched Tadpole and offer to help you evolve into a mind flayer.

A portal will open back to Wyrm's Lookout on the Material Plane. This will return you to your campsite in Wyrm's Lookout. Once you leave camp, you'll come to Rivington.

Notable loot

Gallery

Notes

  • ”The Astral Plane was designed from the ground up, building upon descriptions that characterise it as an amorphous, otherworldly location, It would need to be a strange, void-like realm visually unlike anything else in the game - fantastical even next to other fantasy environments. Our final design settled on a backdrop of bright nebulae and the remains of a dead god as our visual centrepiece.” Quote from the Digital Artbook.
  • The Astral Plane plays a role as the "graveyard" of the Gods, with the "bodies" creating entire Astral Islands and landmasses. There is no confirmation as to which god this particular corpse is, or whether it is an already established god's corpse at all, but the Deities who have been confirmed to have once drifted within the Astral Plane as a "Dead God" are as follows: Amaunator, Bane, Bhaal, Enki, Gilgeam, Ibrandul, Kalzareinad, Karsus, Kiputytto, Leira, Moander, Myrkul, Leira, Ulutiu.
    • Bane, Bhaal and Myrkul, are unlikely to be the corpse, as they have all returned as quasi-deities, and are no longer "dead." However, Myrkul appeared as a corpse in the Astral Plane in a similar vein in Neverwinter Nights 2: Mask of the Betrayer.
    • Ulutiu is also unlikely, as they are in a state of stasis rather than considered a dead god.
    • Karsus is a popular theory involving the corpse's identity due to his impact on the game as a whole.

External links