More actions
Za'krug is the goblin boss leading the attack on the Druid Grove at the start of Act One. When the party approaches the Druid Grove for the first time, a cutscene will begin after which Za'krug is immediately hostile.
Za'krug | |||||||||||||
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Level 3 | |||||||||||||
Information | |||||||||||||
Title | Goblin Boss | ||||||||||||
Race | Goblin | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Weapon attacks possibly inflict -1d4 to the target's Attack rolls and Saving throws. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Make a free attack after a Main Hand Attack with disadvantage on its attack roll. |
Attacks and abilities
Main Hand Attack - Goblin Scimitar
Attack roll: +5
1d6 + 2 (3~8) Slashing
Reckless Warcry
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
Range: 15 m / 49 ft Radius
Recharge: Short rest
Notable loot
Gallery
Notes
- Similar to the weakened Intellect Devourers on the nearby beach, Za'krug and his cohort are different creatures from the general Goblin Tracker, Bugbear, etc. found throughout Act One. This is revealed on Tactician, where they lack the racial bonuses found on otherwise identical enemies; in Za'krug's case, he lacks the passive .
External links
- Za'krug on the Forgotten Realms Wiki