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For the passive feature, see Helldusk Armour (passive feature).
Helldusk Armour is a legendary heavy Armour that can be obtained from Raphael during Chapter Three.
Carixim, soul-stuffed forgemaster of hellish Avernus, hammers away ceaselessly at new creations. Questions of morality and destiny do not concern him. Conscience is for his betters. He works with cheer, his swollen skin moaning soothingly.
Properties
- Rarity: Legendary
- Weight: 20 kg / 40 lb
- Price: 8000 gp
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UID
MAG_Infernal_Plate_ArmorUUID
7ae705fd-1cfd-4482-a584-d2e68f9c1262
Special
The wearer of this item gains:
- : Grants the ability to .
- Infernal Retribution
- When you succeed a Saving throw, the caster receives for 3 turns.
- Prime Aegis of Fire
- You have Resistance to Fire damage and cannot be . You take 3 less damage from all sources.
Where to find
- Act Three: Looted from Raphael in Chapter Three in the House of Hope.
Notes
- This armor causes the Defense fighting style to give +2 AC (instead of just +1) when worn alongside at least one other piece of gear that counts as armor (e.g. a light armor helm). Likely a bug (v4.1.1.4425968).
- Items such as Bracers of Defence, Bonespike Boots, and Corellon's Grace that are not supposed to give their bonuses while wearing armour still provide their benefits with the Helldusk Armour equipped.
- The extra movement speed granted to monks by Unarmoured Movement is not lost when wearing this armour. However, the armor still causes Rage Impeded for barbarians.
- As of patch #6, you still can get this armour in act 1. Briefly: (1) have another party member out of sight to attack Raphael when you encounter him first time, which will cause him to disappear; (2) Raphael will next appear in your camp, and this time, silence him and then try to knock him out without killing him (i.e. by turning on the non-lethal passive) - this allows you to loot his armour. See this reddit post for more information.