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Yenna

From bg3.wiki
Revision as of 20:36, 20 March 2024 by 24.250.7.140 (talk) (Added speak with dead)

Yenna is a human and potential camp follower living in Rivington with her mother and her cat, Grub.

Involvement

Yenna will approach the party as they enter Rivington for the first time. She will explain that her mother has gone missing and she would like help finding her. The player can choose to give Yenna some money or food, suggest they find a guard to help her, tell her her mother is likely dead, or simply leave.

Regardless of the option chosen, Yenna and Grub will show up at the campsite and she will ask if they can stay there. The player has the option to accept her into the camp, or kick her out.

Rescue Orin's Victim

Main article: Rescue Orin's Victim

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

If none of the candidate companions are at camp when Orin kidnaps someone, Yenna will be taken instead. If she is kidnapped, her cat Grub will be killed and cooked on a skewer by Orin. To ensure that Yenna is not kidnapped, make sure Lae'zel, Gale, Halsin or Minthara are at camp after finding out about a shapeshifter infiltrating your camp. Alternatively, to ensure Yenna is taken, put Halsin, Minthara, Lae'zel, and Gale into the party.

If Lae'zel is kidnapped, Yenna may be murdered by Orin in Lae'zel's form if the kidnapping occurs at camp, and the player fails to pass a speech skill check to stop her. If the player succeeds the skill check, Yenna will be shaken by the events, but recovers quickly and starts to sell soup at camp.

Companion approval

When first meeting Yenna:

  • Do not help Yenna Shadowheart disapproves -1, Wyll disapproves -1, Karlach disapproves -1, Jaheira disapproves -1 and Gale disapproves -1 Lae'zel approves +1 Minthara approves +1
  • Help Yenna Halsin approves +1; this may also trigger a conversation if he is in your party.
  • Give Yenna coin or food Lae'zel approves +1 Jaheira approves +1 Minthara approves +1
  • Any choice Astarion approves +1

Speak with Dead

Yenna can be spoken to with Speak with Dead.

Player: Yenna... I didn't want this to happen.

  • Narrator: *The corpse doesn't speak*

Player: Who can I inform of your death?

  • Yenna: Grub... and you...

Player: Where are you from?

  • Yenna: Outer... city... Baldur's Gate...

Player: What can I do to honor your memory?

  • Yenna: Eat... lots...

Player: What did you want to be when you grew up?

  • Yenna: A cook... like... mummy...

Player: Why did this happen?

  • Narrator: *The corpse remains silent. It does not know.*

Gallery