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Wind Walk is a level 6 transmutation spell. This spell allows spellcasters to transform a group of allies into a cloud of mist. This form offers damage Resistance, Advantage on some Saving Throws, and the ability to Fly.
Description
Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. You become Resistant to non-magical damage, gain Advantage on Constitution, Dexterity, and Strength Saving throws, and become Tiny in size. You also gain the ability to .
While transformed, you won't be able to attack, cast spells, or talk.
Properties
- Cost
- Action + Level 6 Spell Slot
- Details
- Range: 9 m / 30 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Gaseous Form
Duration: Until Long rest
- Transformed into a cloud of mist.
- Resistant to all damage.
- Has Advantage on Constitution, Dexterity, and Strength Saving throws.
- Becomes Tiny in size.
- Cannot attack, cast spells, or speak.
- The target's Strength and Dexterity scores are set to 10 while in this form.
How to learn
Classes:
- Class Level 11: Druid
External Links
- Wind walk on the Forgotten Realms Wiki