More actions
Shadow Creepers are a unique enemy found in the Shadow-Cursed Lands.
Shadow Creeper | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Plant | |||||||||||||
Level 6 Plant | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 8 | ||||||||||||
Weight | 80 kg (160 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Psychic, Poison | ||||||||||||
Resistant | Necrotic | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| This creature can perceive its surroundings without relying on sight. |
They first spawn at the Harper's base at the Last Light Inn after Isobel the moon priestess dies. They are immediately hostile and during the fight they can spawn into Giant Shadow Creepers which have much more dangerous moves.
Attacks and abilities
Barbed Vine
Whip a target.
Attack roll: +6 2d4 (2~8) + Strength modifier Slashing
Burrow
Burrow into the ground and re-emerge at a different location.
- Can move 12 metres.