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Koll the Red is a Kobold trader found in The Watch Citadel, an area accessible after travelling to the Morphic Pool. He is the final trader encountered in the game. He is adamant that you succeed in your battle, lest he lose a customer.
Koll the Red | |||||||||||||
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Level 5 | |||||||||||||
Information | |||||||||||||
Race | Kobold | ||||||||||||
Stats | |||||||||||||
Size | Small | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 27 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 35 kg (70 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft). | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on Melee attacks when an ally is near the target. | ||||||||||||
| Disadvantage on attack rolls and perception checks while in direct sunlight. | ||||||||||||
| Take half damage on failed dexterity saving throws against spells, and no damage on succesful saves. |
Spoiler warning: The following content contains unhidden spoilers for Act 3. |