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She is the leader of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.
Prelate Lir'i'c | |||||||||||||
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Level 9 | |||||||||||||
Information | |||||||||||||
Race | Githyanki | ||||||||||||
Faction | Warriors of the Comet | ||||||||||||
Level 9 | |||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 19 | ||||||||||||
Hit points |
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Weight | kg (150 lb) | ||||||||||||
Initiative | +5 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Psychic | ||||||||||||
Features | |||||||||||||
| Not slowed by Difficult Terrain and can Jump an extra 6m/20ft | ||||||||||||
| Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source. | ||||||||||||
| If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save. | ||||||||||||
| Gain an extra attack after making a weapon or unarmed attack | ||||||||||||
| Unarmed attacks count as magical damage. | ||||||||||||
| After making an attack, can make another unarmed attack as a bonus action | ||||||||||||
| Attacks deal at least 1d8Bludgeoning | ||||||||||||
| Attacks scale with Dexterity if Dexterity is higher than Strength | ||||||||||||
| Automatically attack a target leaving melee range | ||||||||||||
| Attacks deal an extra 1d6Psychic | ||||||||||||
| Gain Resistance to falling damage | ||||||||||||
| Use an action to remove Charmed or Frightened | ||||||||||||
Unarmoured Defence | AC increased by Wisdom modifier | ||||||||||||
| Movement speed increased by 4.5m/15ft | ||||||||||||
| Unarmed damage increased by Wisdom modifier |
Interactions
The party encounters Lir'i'c and her fellow honour guard within the portal to the Astral Prism. When the party approaches, she will have gained the upper hand against the Emperor in the fight over Orpheus.
Lir'i'c is always hostile.