Condition |
Effects |
Armour of Agathys
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Gained x Temporary Hit Points . If hit with a melee attack, the attacker takes x Cold damage and this effect ends.
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Bear's Endurance
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False Life
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Gigantic Endurance
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Heroic
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Heroism
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Inspiring Resolve
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Lunar Vitality
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- You have 22 temporary hit points. While having the temporary hit points, all incoming damage is reduced by 1.
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Myrkul's Gift
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Rallied
|
- The galvanising word and will of Duke Ravengard runs hot through your veins - granting you 30 temporary hit points.
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Rallied
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Refreshed
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Stormheart Resolve
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
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Temporary Hit Points
|
- Elixir of Bloodlust granted you 5 temporary hit points. Replaces effects from other elixirs when drunk.
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Temporary Hit Points
|
- Well-Liked and Well-Fortified: instead of dying, you have gained temporary hit points equal to your Charisma modifier.
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Temporary Hit Points
|
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Temporary Hit Points
|
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Tharchiate Vigour
|
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Volatile Shield
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- Affected entity has been granted temporary hit points by an illithid. If these are removed by incoming damage, the shield bursts, possibly Stunning nearby foes.
- The shield only bursts after all temporary hit points have been removed. This also removes the condition.
- When the shield bursts, enemies within 9 m / 30 ft are Stunned for 1 turn, unless they succeed on an DC 15 Intelligence saving throw.
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Withering Barrier
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- If the affected entity is hit with a melee attack while it still has temporary hit points, it deals 1d6Piercing to creatures within 3 m / 10 ft.
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