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Wraith is an undead creature encountered in Act Two. They are visually similar to Shadows but are, in fact, in their own eponymous non-playable race.
Wraith | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | Wraith | ||||||
Type | Undead | ||||||
HP | 67 | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 0kg/ 0lb | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Shadow-Cursed Lands | ||||||
Allies | Other Undead | ||||||
Enemies | The Living | ||||||
Experience on kill | 60 | ||||||
Overview
“ | A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence. |
„ |
— in-game racial description |
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an that snuffs any light sources and imposes magical darkness within melee range.
Attacks and Abilities
Necrotic Claws
Lash out with cursed claws.
Attack roll: +6 2d8 + 3 (5~19) Slashing
2d4 (2~8) Necrotic
Life Drain
Possibly drain a target's Hit Points. The target dies if its hit points are reduced to 0.
Action 2d8 + 3 (5~19) Necrotic
DC 10 Constitution saving throw to resist, total Hit Points are decreased based off damage. If lowered to 0, the creature ignores doing Death Saving Throws and will instantly die.
Duration: Until Long rest
Range: 4 m / 13 ft
Aura of Vile Oblivion
Gives the Extinguishing Malice passive.
AoE: 5 m / 16 ft (Radius)
- Causes all light sources magical and mundane to go out.
External links
- Wraith on the Forgotten Realms Wiki