More actions
Nymessa is a Tiefling Ranger who has captured a dangerous Githyanki: Lae'zel. She is found in the Wilderness alongside Damays.
Nymessa | |||||||
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Stats | |||||||
Level 2 | |||||||
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Race | [[Asmodeus Tiefling|Asmodeus Tiefling]] | ||||||
Type | Humanoid | ||||||
HP | 18; 23Tactician | ||||||
AC | 13 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Class | |||||||
Location | Wilderness | ||||||
Faction | Tiefling Refugees | ||||||
Allies | Damays, Zorru | ||||||
Experience on kill | 15 | ||||||
Act One
After escaping the Nautiloid Wreck on the Ravaged Beach the player may come across Damays and Nymessa. The two have captured Lae'zel and are discussing what to do with her. Damays wants to take Lae'zel back to their camp, while Nymessa wants to leave her behind. Lae'zel will telepathically tell the player to free her. This starts the quest Free Lae'zel.
The player can then convince Damays and Nymessa to aid the party in killing Lae'zel, or set her free by passing an Ability Check. If the player is either a Drow, Drow Half-Elf, Duergar, or a Githyanki, the tieflings will be scared. The player can then dissuade the Tieflings with an Intimidation check.
Before leaving, if they were not dispatched by intimidation, the player can ask both of them if they know of a healer. They will send the player to Nettie, updating the Find a Cure and starting the Get Help from Healer Nettie Quest.
Quests
Attacks
Loot
Companion approval
- Barbarian - Persuasion: "Shoot the trap down. I'll tear it apart before anyone else gets hurt."
- Drow, Duergar, or Githyanki - Intimidation: "If you value your life, walk away."
- Attack the tieflings:
- "Say Please"
- Recruiting Lae'Zel
Notes
- Even though Nymessa is a Tiefling, she does not have Darkvision. This may be a bug.
- If the player has chosen Lae'zel as their Origin, Damays and Nymessa will already be dead when the player arrives at their usual location.