More actions
Goblin Boss | |||||||
Za'krug | |||||||
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Stats | |||||||
Level 3 | |||||||
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Race | [[Goblin|Goblin]] | ||||||
Type | Humanoid | ||||||
HP | 21; 27Tactician | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 35kg / 70lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
Character information | |||||||
Location | Druid Grove | ||||||
Experience on kill | 50 | ||||||
Model | |||||||
Za'krug is a Goblin NPC who is the Goblin boss leading the attack of the Druid Grove at the start of Act One. When approaching the Druid Grove for the first time a cutscene will begin after which Za'krug is immediately hostile.
Attacks and Abilities
Main Hand Attack - Goblin Scimitar
Attack roll: +5
1d6 + 2 (3~8) Slashing
Reckless Warcry
Increase your Strength by 3, at the cost of decreasing your Armour Class by 1.
Range: 15 m / 49 ft Radius
Recharge: Short rest
Notable Loot
Notes
- Similar to the weakened Intellect Devourers on the nearby beach, Za'krug and his cohort are different creatures from the general Goblin Tracker, Bugbear, etc. found throughout Act One. This is revealed on Tactician, where they lack the racial bonuses found on otherwise identical enemies; in Za'krug's case, he lacks the passive .
External Links
- Za'krug on the Forgotten Realms Wiki