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Meazels are humanoid creatures and a non-playable race found in Act Two. They attack their victims by restraining them with and teleporting them deep into the shadow curse.
Meazel | |||||||||||||
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Medium humanoid | |||||||||||||
Level 5 Meazel | |||||||||||||
Stats | |||||||||||||
Hit points |
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Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 4 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Features | |||||||||||||
| Can see in the dark up to 12m/40ft | ||||||||||||
| Automatically attack an enemy moving out reach | ||||||||||||
Actions | |||||||||||||
3d6 (3~18) Bludgeoning
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Teleport to an unoccupied, obscured location. If garrotting a creature, it teleports with you. |
Overview
“ | Twisted, cruel hermits affected by the Shadowfell. Imbued with magic, they move through the shadows to snatch their victims. |
„ |
— in-game racial description |
Meazels are encountered in the Ruined Battlefield at the rotting potter's house near X: -43 Y: 7. They will be poised to ambush the party, but can be discovered with a passive DC 18 Perception check.
External Links
Meazel on the Forgotten Realms Wiki