More actions
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Notes
- The bonus damage does not increase to 3 at level 9 like the normal version of .
- The resistance component of this effect is not impeded by heavy armour.