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Mol | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | [[| ]] | ||||||
Type | Humanoid | ||||||
HP | 5, 6Tactician | ||||||
AC | 12 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Small | ||||||
Weight | 25kg / 50lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | Tiefling Hideout | ||||||
Mol is a Tiefling NPC in Baldur's Gate 3. She can be found at the Druid Grove in the Tiefling Hideout, and is the leader of the gang of refugee children hiding at the Grove.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Once you complete Investigate the Beach by saving Mirkon from the Harpies, return to Doni, who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also helped Arabella, she will give you the quest Steal the Sacred Idol.
You can also enter the hideout if you pass a DC 5 perception check near the back entrance, where Silfy runs to after stealing from you (or trying to do so unsuccessfully). To be able to fit through the crack revealed by the perception check, you must be of small size (E.g., a halfling or gnome, or under the effect of Reduce.). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her enterprise and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach Baldur's Gate.
She can also give the player their belongings back if successfully scammed by Mattis and Silfy.
If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
If the player is on good terms with Mol, she will be available to trade with after the player speaks to Zevlor upon returning from the Defeat the Goblins quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)
Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Act Two
If the player sides with the refugees Mol can be found near the bar in Last Light Inn thinking about how she can scam money out of Isobel.
When the Last Light Inn is ambushed by Flaming Fist Marcus, Mol is kidnapped. This starts the quest Find Mol.
Act Three
Mol can be found in the Guildhall in Chapter Three, working for Sticky Dondo. She no longer wears an eyepatch and has two healthy eyes.
In the House of Hope you can find Mol's Contract. When you talk to Mol about it, she says she made a deal with Raphael to escape Shadow-Cursed Lands, but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see Gather Your Allies).
Related Quests
Gallery
Notes
- Mol received a significant appearance change during Early Access. She used to have longer hair, different horns, and an eyepatch over her left eye.
External links
- Mol on the Forgotten Realms Wiki