More actions
This page focuses on Auntie Ethel's behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the Riverside Teahouse in the Sunlit Wetlands if you choose to meddle in her affairs.
Sister of the Seeing Pearl | |||||||
Auntie Ethel | |||||||
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Stats | |||||||
Level 5 | |||||||
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Race | [[Fey|Fey]] | ||||||
Type | Fey | ||||||
HP | 112; 145Tactician | ||||||
AC | 17 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Proficiency Bonus | +3 | ||||||
Initiative | +2 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Riverside Teahouse | ||||||
Additional information | |||||||
Voice actor | Rena Valeh | ||||||
Hag Model | |||||||
Spoiler warning: The following content contains unhidden spoilers for Act 1. |
Overview | Combat |
Auntie Ethel can be encountered again as a boss in Act 3 within The Blushing Mermaid.
Attacks and abilities
- - need more investigation into this one, summons different amounts randomly or under different circumstances?
- DC 15
- Ways to distinguish: Passives, concentration, conditions. Character level. Fake Mayrina doesn't get the tactician health bonus? 8hp, not 10.
- A variation on the spell available to Bards, Ethel can cast this as a bonus action
- DC 15
Attack roll +7
If aggroed in the teahouse
Tactics
Fight in the Teahouse
Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. Alert gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using Break Illusion in the first two turns; if out of range, she will defend herself with Protection from Evil and Good and Vicious Mockery. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile Redcaps are coming through her front door.
Arcane lock work on fireplace???
She may further attempt to evade aggression by drinking a Potion of Invisibility; this can be thwarted by pickpocketing or purchasing it from her in conversation.
Fight in the Overgrown Tunnel
Unless the player launches a preemptive strike from Flammable Slime Bomb on Mayrina's suspended cage.
, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be amasks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead
magic missile
detect invisibilty
throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit.
won't use any actions on the turn she begs for mercy, if you decide to finish her off
Honour mode
Auntie Ethel gains Honour mode, punishing the player for casting spells by multiplying Ethel's presence with more illusory copies.
onAct Three
new character box needed for act 3 stats?