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Auntie Ethel/Combat

From bg3.wiki

This page focuses on Auntie Ethel's behavior during her combat encounter, and tactics for overcoming her. She can be fought as a boss in the Riverside Teahouse in the Sunlit Wetlands if you choose to meddle in her affairs.

Sister of the Seeing Pearl
Auntie Ethel

Auntie-Ethel-Hag.webp

Stats
Level 5

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

INT

13
(+1)

WIS

14
(+2)

CHA

18
(+4)
Creature Race Icon.png  Race [[Fey|Fey]]
Creature Type Icon.png  Type Fey
HP Icon.png  HP 112; 145Tactician
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +3
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Riverside Teahouse
Additional information
Voice actor Rena Valeh
Hag Model
Auntie Ethel Hag Model.png

Auntie Ethel can be encountered again as a boss in Act 3 within The Blushing Mermaid.

Attacks and abilities

Attack roll +7

If aggroed in the teahouse

Tactics

Fight in the Teahouse

Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. Alert gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using Break Illusion in the first two turns; if out of range, she will defend herself with Protection from Evil and Good and Vicious Mockery. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile Redcaps are coming through her front door.

Arcane lock work on fireplace???

She may further attempt to evade aggression by drinking a Potion of Invisibility; this can be thwarted by pickpocketing or purchasing it from her in conversation.

Fight in the Overgrown Tunnel

Unless the player launches a preemptive strike from Hiding Hiding, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be Throwing Throwing a Flammable Slime Bomb on Mayrina's suspended cage.

masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead

magic missile

detect invisibilty

throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit.

won't use any actions on the turn she begs for mercy, if you decide to finish her off

Honour mode

Auntie Ethel gains Legendary Action: Weird Magic Surge Legendary Action: Weird Magic Surge on Honour mode, punishing the player for casting spells by multiplying Ethel's presence with more illusory copies.

Act Three

new character box needed for act 3 stats?