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Owlbear Cub | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | Beast | ||||||
Type | Beast | ||||||
HP | 29; 37Tactician | ||||||
AC | 9 | ||||||
Movement Speed | 9m/30ft | ||||||
Size | Small | ||||||
Weight | 20kg/40lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | -1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Owlbear Nest, Goblin Camp, Campsite | ||||||
Family | Owlbear | ||||||
Experience on kill | 10 | ||||||
3D Model | |||||||
Owlbear Cub is a Beast creature and a potential Camp Follower encountered in Act One.
Attacks and Abilities
- Lash out with your tiny but deadly paws.
Recruiting as a Camp Follower
The Owlbear Cub can be recruited as a pet Camp Follower and will remain in the Campsite after being recruited.
First, the mother Owlbear must be encountered in the Owlbear Nest in the Forest, near the Blighted Village. Regardless of whether the Owlbear survives the encounter, after resting the Owlbear Cub can be found in the Goblin Camp where it can be freed by playing Chicken Chase or by persuading the goblins. The Cub does not seem to appear in the Goblin Camp if you've killed Devout Mezzka before you rest.
As long as the cub is spared and not stuck in the goblin camp (i.e. the player freed it or cleared the camp before it was captured), the cub will appear at the Campsite one evening. It can be fed, but will get scared by another member of the camp, and run off. It will reappear another evening, injured. If healed, it will become friendly and will stay at camp for good. At some point after this, a rest will be interrupted by a noise. If Speak with Animals is active, it will be revealed that the cub had a nightmare, and Scratch is trying to calm him down. The cub will also remark that Scratch reminds him of his bigger brother. If asked about that, the cub will say that he used to have an older brother, but their mother ate him.
Should the player have already killed the entire Goblin Camp before encountering the Owlbear, the Owlbear Mother will be killed by a Goblin hunting party and the Cub will show up at your camp after a couple of long rests.
If the player chooses to call Lump the Enlightened to participate in combat with the Goblin Camp exterior when the cub is present, the Owlbear Cub will become hostile to the three Ogres and by extension the player party. If this happens, you will be locked out of having him in your party, as even if you knock him out using nonlethal attacks, he will still disappear after a long rest, never to be seen again.
Note:
The final cut-off point for recruiting the Owlbear Cub is travelling to Baldurs Gate at the end of Act 2.
Achievements
You Have Two Hands for a Reason
Pet Scratch and the owlbear cub at the same time - the greatest joy an adventurer could ask for.
Companion Interactions
- After killing the Owlbear in the Owlbear Nest:
- The first time the cub comes to camp:
- Feed the cub something from your pack
- Tell the cub to go away, or attack him (with Speak with Animals)
- Attack (without Speak with Animals)
- The second time the cub comes to camp:
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- Scare him away (without Speak with Animals)
- Attack
Trivia
- In the fifth edition of Dungeons and Dragons, an Owlbear is classed as a Monstrosity, not a Beast. This is in line with its classification in second edition Advanced Dungeons and Dragons, where druids could use Wild Empathy and other animal-focused abilities on them.
External Links
Owlbear on the Forgotten Realms Wiki