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Modding
:
Coding An Item
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Revision as of 17:41, 19 December 2023 by
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Community
•
Guides
•
Modding
Modding guides
BG3 Mini Tool
Blender Export Settings
Code Snippets
Coding An Item
Compatibility Framework
Creating a custom cloth collider
Creating and Exporting Meshes in Blender
Creating Item Icons
Creating meta.lsx
Creating mods
Editing a Character Creation Preset
Editing Equipment.txt
Hotloading
How To Find A Virtual Texture
Installing mods
Localization
Modding resources
Packaging mods
Texture formatting
Understanding Mod Folder Structure
Unpacking and converting files
Working with LSX files
Modding resources
Armor/Clothing Texture Maps
Body Models
Custom polymorph
Dependencies
Face and body textures
Fixing bone errors
Fixing neck seams
Fixing UV errors
Getting Started with BG3 Modding
Hair Meshes
Head Models
Mod troubleshooting
Modding class icons
NPC Head Models
Tiefling Horn Models
Non-VT Shaders
Race UUID
Sample Templates
Texture formatting
Tools
TreasureTables References
Tutorials
VertexColorMaskSlots
Working with LSX files
Modding index
Modding index
Last modified
19 December 2023
Contents
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Contents
1
File Overview
2
Meshes.lsx
3
Materials and Texture .lsx
4
RootTemplate
5
Armor and Passives
6
Loca
7
TreasureTable