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Astral Rift

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Revision as of 12:05, 18 December 2023 by HarveyPekar (talk | contribs) (Created page with "{{Spell page | name = Astral Rift | image = Generic Utility.webp | level = 3 | school = Conjuration | summary = This spell is used by some NPC githyanki casters to summon additional allies. | description = OPen a tear in reality itself, allowing allies to enter this plane from the Astral Sea. While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn. | cos...")
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Generic Utility.webp

Astral Rift is a level 3 conjuration spell. This spell is used by some NPC githyanki casters to summon additional allies. It cannot be learned by players and is only used by NPCs.

Description

OPen a tear in reality itself, allowing allies to enter this plane from the Astral Sea.

While holding open the rift, the caster can't move, or take actions, reactions or bonus actions other than Summoning an ally every other turn.

Properties

Cost
Action
Details
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Astral Conduit

Astral Conduit Astral Conduit
  • The affected entity can't move, take actions, bonus actions, or reactions while holding open the Astral Rift, but can Summon an ally every other turn.

How to learn

(Information not yet added.)

Notes

  • The portal opened by this spell cannot be attacked directly, but can be closed by breaking the caster's concentration.