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Creatures are all living entities in Baldur's Gate 3. All characters, animals and monsters are creatures.
Creature statistics
Every creature have assortment of properties that can be inspected by the player at any time.
Race and creature type
Every creature has a race and a creature type:
- Creature type
- All creatures are categorised as belonging to a creature type. A creature's type may affect how certain conditions or spells affect them, and may give access to special features.
- Race
- All creatures have a race that gives them access to specific racial features.
- Many creatures also belong to a subrace, which often gives them additional features.
Basic stats
Every creature has a set of basic statistics:
- Hit points
- All creatures have hit points (hp) which are reduced when they take damage. When a creature's health points are reduced to 0, the creature becomes .
- Armour Class
- A creature's Armour Class (AC) determines how difficult it is to hit them with attacks.
- Level
- A creature's level determines their maximum amount of health points and their proficiency bonus. Characters can also take one class for each level have.
- Size
- A creature's size determines how much they weigh and how much space they occupy.
- Weight
- Weight determines a creature's mass and plays a significant role when using the Throw or Shove actions.
- Movement speed
- A resource used to move on a creature's turn.
Ability scores
Abilities are a measure of a character's physical and mental abilities. Every creature has a set of 6 ability scores, each score corresponding to one of the six abilities. Ability scores gives a creatures a corresponding modifier, which they add to related dice rolls.
Ability checks and skills
An ability check is d20 roll made when a creature attempts to perform a task involving one of their abilities. Ability checks are often made using a specific skill. If a creature is proficiency in a skill, they add their proficiency bonus to any ability checks made using that skill.
Proficiency
Characters have a proficiency bonus, determined by their level, that they may add to any rolls involving tasks they are proficient with. Proficiency also enables a creature to use various equipment.
Creatures usually gain proficiency from their background, class, but features, feats,
Class
Each time a playable character gains a level, they can take a class. Classes give creatures access to class features and actions. . A creature isn't limited to a single class, and can take levels in multiple classes.[note 1]
Classes can also give access to feats and spell.
Conditions
Conditions are effects, often temporary, that are usually caused by features, actions, spells or the environment. Conditions can be beneficial, neutral or harmful.
Resistances
Creatures sometimes have unique resistances and vulnerabilities, often determined by their race or creature type.
Features
Features give creatures access to actions, conditions and passive effects. Features are usually permanent, and are generally gained from class – in which case they're know as class features – or from race, in which case they're known as racial features
Feats
Feats gained at various class levels, and give creatures access to special features.