More actions
Greatclub (Minotaur) is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Heavy, spiked branches bound together with rope and sinew. It's hard to imagine a cruder weapon, but it is effective.
Properties
- Damage
- 2d12 (2~24) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 8.5 kg / 17 lb
- Price: 16 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).