Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Permanent bonuses

From bg3.wiki
Revision as of 00:59, 7 December 2023 by Guybrush42 (talk | contribs) (→‎Act One: Clarified who gets the debuffs from the Zaith'isk)

Permanent bonuses are special conditions, character enhancements, or other abilities, which will generally remain permanently after obtaining them. Some permanent bonuses will, however, be removed if the character dies dies.

There are many different permanent character enhancements or bonuses that can be obtained throughout Baldur's Gate 3. See below for details on these bonuses and how they can be obtained.

Template:Up to date

Act One

  • The following permanent character bonuses can be obtained in Act One of the game's story.
Name Effect How to Obtain Notes
BOOOAL's Benediction Gain Advantage Icon.png Advantage on Attack Rolls against Bleeding targets. Sacrifice a companion to BOOOAL in The Festering Cove. Effect stops working if all Kuo-toa in the Cove are killed.

This buff is granted to all present party members, and is permanently lost upon death (as of Hotfix #6).

You cannot use hirelings for the sacrifice.

Paid the Price You have a +1 bonus to Intimidation checks, but Disadvantage Icon.png Disadvantage on Perception checks. Additionally, you have Disadvantage Icon.png Disadvantage when attacking Hags. Changes the chosen eye's appearance. Accept Auntie Ethel's deal to remove the parasite at the Riverside Teahouse.
Auntie Ethel's Hair Gain +1 to an Ability Score of choice. Defeat Auntie Ethel during Save Mayrina and take her deal to spare her life. Can be raised above 20.
Volo's Ersatz Eye Grants a permanent See Invisibility See Invisibility effect. Changes the right eye's appearance. Rescue Volo from the Goblin Camp. When speaking to him in the Campsite afterwards, tell him about your Tadpole infection and agree to his experimental surgery. The right eye's colour is permanently changed to "Blue 3". This cannot be reversed using the Magic Mirror.
Brand of the Absolute Allows the benefits from Absolute Equipment and unlocks unique dialogue options when speaking to followers of the Absolute. Agree to let a character be branded by Gut in the Goblin Camp. Multiple characters can receive the brand after the first character has been branded by Gut (by controlling them and speaking to Warlock Greez).
Instrument Proficiency You know how to play a variety of musical instruments and are able to entertain a crowd with them. Pass one of two Charisma (Performance) checks while helping Alfira with her song in the Druid Grove. Bards have this automatically and this provides no additional benefit to them.
Loviatar's Love When you have 30% Hit Points or less, you gain a +2 bonus to Attack Rolls and Wisdom saving throws. Submit to Abdirak and put on a good performance for him in the Shattered Sanctum. Effect is permanently lost if the character dies and is revived (as of Hotfix #6).
Survival Instinct Gain the additional Illithid Power Survival InstinctSurvival Instinct. Help Omeluum investigate the parasite. This is an unique Illithid power not obtainable through regular Illithid Powers progression.
Necromancy of Thay Gain the Forbidden Knowledge Forbidden Knowledge passive feature and Speak with Dead Speak with Dead spell once per long rest. Turn all three pages while reading Necromancy of Thay, a book found in a hidden area in the Apothecary's Cellar beneath the Blighted Village. Turning only 1 page will grant only Speak with Dead. The reader does not need to succeed on the Saving Throws associated with turning the pages.
Find Familiar: Scratch Summon the best boy. Scratch's keen nose can discover many things hidden around the world. Leave Scratch with your scent so he joins your camp, then later when he offers you a ball, throw it to play fetch with him. Having Scratch's Ball in your inventory allows you to use Find Familiar: Scratch Find Familiar: Scratch.
Find Familiar: Cheeky Quasit Summon Shovel (or Basket, or Fork), the Cheeky Quasit. Find the unique Scroll of Summon Quasit in one of the coffins of the hidden area in the Apothecary's Cellar beneath the Blighted Village. Wizards can learn this spell, or after summoning talk to the Quasit and they will permanently teach you the spell under certain conditions.
Awakened You can use all of your Illithid Powers as a Bonus Action Make the Zaith'isk in the infirmary of Crèche Y'llek explode and succeed at all three saving throws. The saves are significantly easier if you are in the device rather than Lae'zel. The person that gets the buff is always the player character. Failing any of the saving throws for the Zaith'isk inflicts permanent, stacking penalties to the Ability Scores of the character inside it: each failure will, respectively, give -2 to Intelligence, Wisdom, and Constitution.

Partial ceremorphosis will remove the ability debuff.

Act Two

  • The following permanent character bonuses can be obtained in Act Two of the game's story.
Name Effect How to Obtain Notes
Potion of Everlasting Vigour Gain +2 Strength Convince Astarion to bite Araj Oblodra in Moonrise Towers Can be raised above 20
Arabella's Shadow Entangle Entangle an undead or shadow creature Tell Arabella about her parents' fate after Save Arabella
Githzerai Mind Barrier Advantage Icon.png Advantage on Intelligence Saving Throws Insert the Waking Mind (found at X: 750 Y: -139 after the brain connect puzzle in the Mind Flayer Colony) into the nearby Mind-Archive Interface, speak to the Slack-Skinned Head, and agree to purge or consume its mind. Effect is permanently lost if the character dies and is revived (as of Hotfix #6).
Summon Us Allows you to summon Us, an intellect devourer. Prevent Us from dying on the Nautiloid during the Prologue, then free it from its cage in the Mind Flayer Colony.
Level 3 Shadow Spell Slot An additional Level 3 Spell Slot, separate from normal Spell Slots.Recharge: Once per Long rest. Consume the Shadow Weave from the corpse of Gerringothe Thorm, Malus Thorm or Thisobald Thorm. Once and only as Gale. Cleansing the Shadow Weave grants Mystra's Blessing until Long rest instead. Tested with Gale as the player character with Forbidden Knowledge. Gale as Companion does not get it.

Act Three

  • The following permanent character bonuses can be obtained in Act Three of the game's story.
Name Effect How to Obtain Notes
Partial Ceremorphosis Gain access to tier 3 illithid Powers, and automatically unlock all tier 1 Illithid Powers and the Fly tier 3 Illithid Power Consume the Astral-Touched Tadpole offered by the Emperor This will cause a cosmetic change in the character.
Bless Gain a D4 Slashing.png +1d4 bonus to Attack rolls and Saving throws. Pay Boney in the Circus of the Last Days 5000 gold to construct a statue of yourself. Can only construct a statue for a single character. The effect begins once you long rest. Statue appearance is exactly as character is seen outside of conversation- pay attention to ranged/melee weapon being displayed.
Monk's Hideous Laughter Gain casting of Tasha's Hideous Laughter per long rest Carry the Sentient Amulet from Grymforge to a casket under the Open Hand Temple in Wyrm's Crossing, completing Help the Cursed Monk. Must choose to accept the curse yourself. Possible wisdom loss if you fail Constitution/Wisdom saves. The sentient amulet seems to lose all of its abilities after the quest completion.
The Tharchiate Codex: Blessing After a long rest, gain 20 temporary hit points Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower) Remains active if The Tharchiate Codex is also used to obtain Danse Macabre
Danse Macabre Create 4 ghouls that fight alongside you Read The Tharchiate Codex (found at the end of the Vault puzzle in Ramazith's Tower), then read the last page of the Necromancy of Thay (from Act 1) and pass a 20 Wisdom Saving Throw Comes with a curse that lowers Constitution by 5, but can be removed with the Remove Curse spell while keeping Danse Macabre
Mirror of Loss Gain +2 to an Ability Score of your choice (and optionally +1 to Charisma) Offer a prayer (DC 25 Religion Check) to the Mirror of Loss in the House of Grief, then sacrifice one of your ability scores, or your knowledge of the Necromancy of Thay. You'll receive the option to choose a +2 bonus to any ability.

If you sacrificed an ability, you'll receive the Stolen Vigour curse (-2 to that Ability). This can be cured via Remove Curse Remove Curse (this curse as of v4.1.1.3686210 goes away upon a long rest, and you retain the +2 bonus).

Occasionally, when sacrificing an ability to the mirror, you may receive the Patriar's Memory buff (+1 CHA). If this happens, interact with the mirror again, sacrifice your knowledge of Necromancy of Thay, and choose an ability to receive a +2 bonus. After both interactions, the mirror is sated. Cast Remove Curse Remove Curse and you are left with +1 to Charisma and +2 to an ability of your choice. (See notes!)

Can be raised above 20 (up to 24, for all memories, including the Patriar's)

If no prayer is offered prior to sacrificing memories, no bonus is received.

As of Hotfix #4, all bonuses from the Necromancy of Thay are retained when you sacrifice its knowledge, along with the Ability Score increase - this is likely a bug.

As of Hotfix #4, it is unclear whether the Patriar's Memory buff is a bug, as it doesn't trigger every time. This may require several save-and-load attempts to attain. It is also unclear whether there is a way to gain a +1 bonus to ability scores other than Charisma. [Needs Verification]

In order to ensure you receive Patriar's Memory the story the Narrator tells you must be the following: "Disappointment floods your mind. You were sure to succeed Stelmane, but Lord Enver Gortash has stolen your support. All that charming and cajoling in the parlous of the Upper City, Wasted." You can continue to reload until you receive this specific memory.

Unstable Blood Your blood is now highly flammable and will explode on contact with fire Give your blood to Araj Oblodra in Moonrise Towers in Act 2, then meet her again east of The Blushing Mermaid in Act 3 and help her again. She will give you a potion that grants this feature once drunk.