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VertexColorMaskSlots
So when creating outfits/armours/helmets and such we sometimes will want to hide certain parts of the body or make it so those parts aren't hidden such as wanting a tiara not to hide hair.
You will see something like this in the merged.lsf files:
<node id="VertexColorMaskSlots">
<attribute id="Object" type="FixedString" value="Torso" />
</node>
This is the values you can use:
these are case sensitive so must be used how they are written
VertexColorMaskSlots Table
Fixed String | Description |
---|---|
Torso | |
Shoulders | |
upperarm | |
lowerarm | |
wrists | |
hands | usually used by gloves |
Thighs | be careful using this as some shorter pants will show gaps if used |
knees | |
shins | |
feet | mostly used by shoes in the game |
decolletage_01 | the low neckline on an outfit |
decolletage_02 | the second low neckline on an outfit |
Underwear_Bra | this is for hiding the upper underwear |
Underwear_Panties | hides the lower underwear |
Underwear_Panties_Tail | same as above but I believe is for hiding specifically the Tiefling underwear |
Private_Parts | this hides genitalia |
ModestyLeaf | this hides the leaf using when playing the game without full nudity |
Nipple Covers | this hides the leaf using when playing the game without full nudity |
Sleeves | this is used mostly for Gloves to hide parts of sleeves of longer sleeved outfits |
Never Hide Hair | This is used on headwear where you don't want the hair being hidden. |
Image References
This image is for the Body Vertex Color Mask Slots and what gets hidden when using them.
Other Ways to Hide Meshes
So as you know there are certain helmets in the game that hide Ears. First of you all this is done by the game searching the mesh names in the gr2 as if you accidentally name any part of your head Ears other than the ears themselves both will be hidden by these helmets.