More actions
The Dream Visitor, otherwise known as the Dream Guardian, is a mysterious armoured figure that appears to the party as a being of any race and any gender that is chosen by the player. By default, they appear as a female Lolth-sworn drow. A Tiefling character will often see a Githyanki form instead.
Dream Visitor | |
---|---|
Stats | |
Level 12 | |
Race | Dependant |
Type | Humanoid |
HP | 140 |
AC | 18 |
Movement Speed | 30 ft |
Size | Medium |
Weight | 120 lbs |
Initiative | 2 |
Character information | |
Location | Astral Prism |
Enemies | Cult of the Absolute |
Additional information | |
Voice actor | Díana Bermudez (Feminine) Ethan Reid (Masculine) |
Spoiler warning: The following content contains unhidden spoilers for Act 1. |
Act One
The Dream Visitor first appears to the party shortly after their adventure begins while they sleep. They attempt to ease the players into a sense of comfort, claiming to be the one protecting them from the influence of the Absolute, in addition to preventing their transformation into Mind Flayers. Throughout Act One, they will encourage the player to fully utilize the Illithid Powers, as well as encouraging them to use the Tadpoles of other infected hosts to further bolster their powers.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
If a Long Rest is performed after arriving in the Shadow-Cursed Lands, the Dream Visitor will appear to the player once again in a dream, wearing a ceremonial robe rather than their usual armour. The Dream Visitor shares that being in such close proximity to the Absolute is taking a toll on them, and the player is given a number of different responses for how to react to that. More choices are unlocked with the right dialogue options, and by succeeding automatic dice checks that the player cannot modify.
After defeating Ketheric Thorm, and the Apostle of Myrkul, the Dream Visitor will appear to manifest outside of the player's dreams, congratulating the player, but urging them to travel to Baldur's Gate to finally destroy the Elder Brain that is behind the Cult of the Absolute, as well as the rest of the Chosen of the Dead Three, Orin the Red and Enver Gortash.
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
For more information about the Dream Guardian's true identity see: The Emperor
At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Visitor, but rather a Mind Flayer named The Emperor, who admits to having decieved the party in the form of the Dream Visitor.
The Dream Visitor may appear one more time after this, should the players choose to free Orpheus and fight The Emperor. Four versions of the Dream Visitor will appear as an enemy, including any versions created by a player.
Trivia
- The will appear to each member of the party in different appearances, as implied by each character controlled by an individual player creating their own Guardian, as well as the events within Act Three. Karlach describes them as a "the golden paladin", while Gale refers to them as female.
- The Dream Visitor is named "Daisy" in the game files.
- In the Early Access, the Dream Visitor wore an ornate dress (similar to the Elegant Robe camp clothing) rather than a set of armour. The Dream Visitor still uses the ornate dress in one of the dreams, likely as a call back.
- The Dream Visitor appears to serve an extremely different role in the Full Release of the game than they have during the Early Access. In the Full Release, the Dream Visitor is named the Dream Guardian, and is much more supportive of the player, regardless of their decisions. They encourage the destruction of the Absolute, while also utilizing the strength of the tadpole. Meanwhile, in the Early Access, the Dream Visitor is more hostile, and grants the player visions of domination and power. It's likely the Dream Visitor was originally a manifestation of the tadpole within the player's mind attempting to break down their will, and successfully transform or enslave them to further the Grand Design under the Absolute; seduce the main character into staying in the meadow by the river with them forever (the song "Down by the River" was a reference to this interaction).