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Quenora Grisly

From bg3.wiki
Revision as of 12:48, 26 November 2023 by 90.255.154.80 (talk)

Captain Grisly is the owner of The Blushing Mermaid. She is too hungover to talk to you unless you ask about Vanra.

Proprietor of the Blushing Mermaid
Captain Grisly
Grizly.webp
Stats
Level 8

STR

12
(+1)

DEX

18
(+4)

CON

12
(+1)

INT

12
(+1)

WIS

10

CHA

10
Creature Race Icon.png  Race Human Human
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 64
Creature AC Icon.png  AC 17
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Initiative Icon.png  Initiative +4
Passive features
Character information
Location The Blushing Mermaid
Model
Grisly Model Real.png

Save Vanra

See also Save Vanra quest page.
Ethel reveals herself.

Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be Auntie Ethel, a hag. Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.

If you did not learn that Auntie Ethel was a hag in the first act, there will not be a note in the desk, and Captain Grisly will be the real Captain Grisly.