Grim Irony is a passive feature that can incapciate both the target and user in fits of laughter.
Description
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by .
Condition: Hideous Laughter
Duration: 2 turns
DC 17 Wisdom saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.