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Synaptic Consumption

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Revision as of 11:49, 11 November 2023 by Twyrine (talk | contribs) (Created page with "{{up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> {{ActionPage | name = Absorb Intellect | image = Absorb Intellect.webp | level = | school = | classes = | summary = '''Synaptic Consumption''' is an Action and Illithid Power available to Mind Flayers. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns. | description = Devour your foe, lowering...")
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Absorb Intellect.webp

Synaptic Consumption is an Action and Illithid Power available to Mind Flayers. This ability allows a character to lower all of an enemies ability scores by 5, then 1 per turn, and heal themselves for 5 turns.

Description

Devour your foe, lowering all of their Ability Scores initially by 5, and by 1 each subsequent turn. Additionally, you regain 2~20hit points per turn. This lasts for 5 turns, after which the target is left Prone Prone

Properties

Damage:
D10 Healing.png 2d10 (2~20) hit points
Details:
 Range: 18 m / 60 ft
Duration: 5 turns

Condition: Absolute Consumption

Absolute Consumption Absolute Consumption

Duration: 5 turns

Intelligence saving throw

  • All of the creature's abilities are reduced by 5. When this effect ends, it drops Prone Prone

Condition: Prone

Prone Prone

How to learn

Used by creatures: Mind Flayer