More actions
Temporary Hit Points can be obtained from a variety of sources. In many cases, having temporary hit points from a source provides additional benefits. Additional sources of temporary hit points can prolong these beneficial effects provided they do not add more temporary hit points than were granted by the original source.
Spells
- (5 per spell level)
- (7 plus 5 per additional spell level)
- (7)
Equipment
- Helmet of Smiting (Equal to charisma modifier: Upon applying a condition with a smite spell)
- Armour of Moonbasking (22: After casting Wild Shape)
- Boots of Aid and Comfort (3: Bestowed upon a creature healed by the wearer)
- Blazer of Benevolence (4: Upon inspiring an ally with Bardic Inspiration)
- Vital Conduit Boots (8: Upon casting a spell that requires concentration)
- Potent Robe (Equal to charisma modifier)
- The Lifebringer (3: Upon gaining lightning charges)
- Bonespike Garb (15: Upon activating rage)
Abilities
- (Charisma modifier + Warlock level: After reducing an enemy to 0 HP)
- (4 per Druid level)
- (8)
Items
- Elixir of Heroism (5)
- Elixir of Bloodlust (5: After killing an enemy)