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Sinda

From bg3.wiki
Revision as of 09:11, 28 October 2023 by Kaedys (talk | contribs) (→‎The House of Healing: Added details on what "wait in line" means.)


Sister Sinda is a minor Undead NPC who appears at the House of Healing during Act Two.

Sister Sinda
Sister Sinda.png
Stats
Level 6

STR

14
(+2)

DEX

16
(+3)

CON

12
(+1)

INT

10

WIS

10

CHA

10
Creature Race Icon.png  Race Undead
Creature Type Icon.png  Type undead
HP Icon.png  HP 48
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 30 ft.
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 130lbs
Resistances
Resistant to all NecroticResistant to all Fire
Character information
Background Nurse
Location House of Healing
Allies Malus Thorm
Here to see the doctor? Are we poorly? Are we desperately poorly? Not so well. But well enough to wait. Join the line, and you will be seen.
Sister Sinda, tending to the non-existent line at the House of Healing


The House of Healing

Sister Sinda has an extremely minor role within the house of healing, albeit the most immediate role. She tends the front desk, and addresses the party as they enter. She notes the party as "poorly", but well enough to wait in line - of which does not exist.

The player can convince her that your malady is important enough to be tended to with a Skill Check, and she will direct them to the Doctor. Otherwise, she will insist the player "waits in line", preventing them from entering past her into the lobby. The player can get around this by entering the building from any of the side entrances, or by taking the door immediately to the right of the Sister Sinda encounter, which exits outside to a short pathway leading to the children's ward. The children's ward can be entered either by breaking down the barricaded doors on the south side, or using the large vine ramps up to the roof to reach the north side.

If the player is playing as The Dark Urge, they can insist that there is something wrong with themselves, and allow Sister Sinda to inspect. She will, in fact, notice the damage to The Dark Urge's mind, and allow the player to proceed to Malus Thorm, without a Skill Check. This is also one of the events that confirms to the player that the amnesia that The Dark Urge suffers is a result of actual cranial trauma, separate from the Mind Flayer tadpole, as this interaction does not occur with other characters.