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Ram
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Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good
Fire damage to a target
Fire damage for each spell level above 2nd used to cast .
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.Properties
- Cost
Bonus action
Damage: 2~122d6Fire
- Details
DEX Save (Spell save DC) (On Save: Target still takes half damage.)
Melee: 1.5 m / 5 ft
UID
Target_FlamingSphere_Ram
At higher levels
Upcasting: Deals an additional 1d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
How to learn
Used by creatures: Flaming Sphere
Bugs
- This attack always uses the caster's Wisdom to determine the spellcasting DC, regardless of the summoner's actual spellcasting ability.