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Otto's Irresistible Dance
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Otto's Irresistible Dance is a level 6 enchantment spell. This spell allows spellcasters to force a creature to stay in place, inactive.
Advantage on
Attack rolls.
Description
Cause a creature to start dancing, making it unable to take Actions or Move. Its attackers have![Advantage Icon.png](/w/images/thumb/f/fc/Advantage_Icon.png/35px-Advantage_Icon.png)
![](/w/images/thumb/b/ba/Attack_Roll_Icon.png/25px-Attack_Roll_Icon.png)
The dancer has Disadvantage on Attack Rolls and Dexterity
Saving throws.
Properties
- Cost
Action +
Level 6 Spell Slot
- Details
WIS Save (Spell save DC)
Range: 9 m / 30 ft
UID
Target_IrresistibleDance
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Otto's Irresistible Dance
Duration: 10 turns
Spell save DC Wisdom saving throw
- Unable to take Actions or Move
- Attackers have
Advantage on
Attack rolls
- Has
Disadvantage on Attack Rolls and Dexterity
Saving throws
How to learn
Notes
- Unlike most other control spells, the target of Otto’s Irresistible Dance does not get to attempt a saving throw when the spell is first cast, meaning its turn is very likely to be wasted.
- Counterspell is one of the very few ways to prevent this from happening
- Until Patch 4 the target of this spell did not get to attempt to make saving throws on subsequent turns which makes it an irresistible 10 round crowd control ability. This bug was fixed in Patch 4.
- The incantation for Otto's Irresistible Dance is Obēdirē, the Latin command "obey!"