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Obscured set

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The Obscured set is a set of equipment that primarily benefits from the wearer or their target being lightly or heavily obscured. It overlaps somewhat with the Dark Justiciar Set, but items from that list are not duplicated here.

Name Slot Effect

Covert Cowl

Headgear Headgear (Light Armour)
Covert Critical
While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.

Least Expected

Main Hand Ranged Main Hand Ranged (Shortbow)
Darkveil Precision
While obscured in shadow, the wielder has a +1d4 bonus to their ranged weapon attacks.

Knife of the Undermountain King

Main Hand Melee Main Hand Melee (Shortsword)
Organ Rearranger
Reduce the number you need to roll a Critical Hit while attacking by 1. This effect can stack. When you roll 2 damage or less, reroll the dice, taking the highest result.
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]

Penumbral Armour

Armour Armour (Light Armour)
Stealthier
While Obscured, the wearer gains +3 bonus to Stealth Checks

Ring of Twilight

Ring Ring 
Treader by Twilight
You gain a +1 bonus to Armour Class Armour Class while obscured.

Shadeclinger Armour

Armour Armour (Light Armour)
Clinging Shadows Clinging Shadows

Shadow Blade (weapon)

Main Hand Melee Main Hand Melee (Shortsword)
Shadow Blade
You have Advantage Icon.png Advantage on Attack rolls against Lightly or Heavily Obscured targets when using this blade.[See: Bugs]

Shadow-Cloaked Ring

Ring Ring
Shadowthief
The wearer's weapon and unarmed attacks deal an additional D4 Physical.png 1d4 damage against Lightly Lightly or Heavily Obscured Heavily Obscured creatures, and creatures made of shadow.

The Shadespell Circlet

Headgear Headgear (Non-Armour)
Shadespell
While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed.