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Nadira
Nadira is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.
“I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.„
Overview[edit | edit source]
Nadira escaped Elturel in possession of a Soul Coin. She first appears during a cutscene at the end of the Prologue, peering through a telescope as the Nautiloid crashes onto the Ravaged Beach.
Nadira credits her mother for her ability to see through Fiends and their servants.[1]. When Nadira was sixteen, she ran away from home, presumably because of her difficult relationship with her mother.[2]. It is unknown whether their strained relationship was due to her mother being a warlock.
Involvement[edit | edit source]
Act One[edit | edit source]
Nadira can be found above the entrance to the Emerald Grove, where a Bugbear Assassin is stalking her. Speaking with Nadira after the assassin is killed will grant 35 XP. Although the party save her life, she accuses them of being hires from Avernus, sent to retrieve her Soul Coin.
Nadira's survival is time sensitive. If the party arrive at her location but fail to help her, the Bugbear Assassin kills her, and her corpse can be looted for the Soul Coin.
Peering through Nadira's telescope will show a glimpse of a red dragon, possibly Qudenos, circling near the Mountain Pass. The telescope can rotate left or right, bringing into focus the Nautiloid Wreck and Waukeen's Rest, respectively.
Companion approval[edit | edit source]
If Karlach speaks with Nadira, these two dialogue options will cause Nadira to immediately part with the Soul Coin out of pity:
- I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
- I ran away from Zariel's service the first chance I got. I'm making a new life now.
Otherwise, the party must pass an ability check to Persuade or Intimidate her into offering the coin:
- [PERSUASION] A mind flayer abducted me, and its ship went straight to Avernus. (DC 5 )
- [INTIMIDATION] How about this? You give me the coin. Now. (DC 5)
- [INTIMIDATION] No, I don't. But that coin of yours is mine. (DC 10 ) +1 +1
- [BARBARIAN] [INTIMIDATION] No. Coin. Now. (DC 10 ) +1 +1
- [DECEPTION] You got me. Hand the coin over and I'll be on my way. (DC 5 )
- [PALADIN] The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge. +1 +1
If the party fail the Deception check, she realises they are lying. This results in one last ability check to obtain the coin peacefully:
- [INTIMIDATION] You hand the coin over, or I kill you. How about that? (DC 5 )
- [BERSERKER] [INTIMIDATION] COIN. OR. DEATH. (DC 5 )
- [BARBARIAN] [INTIMIDATION] Bad liar, but good killer. The coin - now. (DC 5 )