Ad placeholder

Mage Hand

From bg3.wiki
Jump to navigation Jump to search
Mage Hand.webp
Mage Hand is a cantrip (Conjuration). It conjures a spectral hand that can interact with objects.

Description

Create a spectral hand that can manipulate and interact with objects.

Properties

Cost
Action
Details
 Range: 18 m / 60  ft
Recharge: Short rest
UID Target_MageHand

At higher levels

Casting this spell at a higher level grants no additional benefit.

Creature: Mage Hand (creature)

Portrait Mage Hand (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

3
(-4)

INT

2
(-4)

WIS

1
(-5)

CHA

1
(-5)

Duration Icon.png Duration

10 turns

HP Icon.png Hit Points

3

Creature AC Icon.png Armour Class

5

Creature Size Icon.png Size

Tiny

Shove Shove ()
Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
Throw Throw ()
Throw a character or item from the world or your inventory.

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by features:

Granted by items:

Notes

  • Githyanki and Arcane Tricksters can cast a special version of Mage Hand that is invisible.
  • With the Mage Hand Legerdemain Mage Hand Legerdemain feature of Arcane Tricksters, the summon duration of the Mage Hand is extended until the next long rest.
  • This is the only cantrip with a limitation on how often it can be cast (once per short rest). This is somewhat in contradiction with the basic concept of cantrips.
  • Mage Hand has two incantations: Veniam Iuva Me, Latin for "come help me", and Voco, Latin for "I call/summon".
  • If the Hand throws a weapon marked as a Homing Weapon, the weapon will be instantly equipped to the caster of the Hand upon return, unequipping previous equipment.

External Links[edit | edit source]