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Kith

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Stonemason Kith is a duergar Trader who can be found at Grymforge during Act One.

Portrait Kith.png
The past is nearer than we think. We simply must dig.
Kith


Involvement[edit | edit source]

Act One[edit | edit source]

Stonemason Kith is investigating the history of the Grymforge together with Gergerann Gergerann at X: -660 Y: 375. If spoken to the first time, he asks for the party's assistance. A party member can examine the statue, rubble and general area. Upon passing each skill check, they discover that the statue is recent, implying two different eras of occupants to the fortress, and that the rubble and glassy stones within the debris indicate the nearby wall was smashed through by something large from the Hells. If the party member passes all three skill checks and reports to Kith, he gifts them a piece of Infernal Alloy. Otherwise, the infernal alloy can be purchased from his inventory.

The interacting party member must pass three of the following skill checks:

  • [INVESTIGATION] Examine the fallen rubble. (DC 10)
  • [RANGER] [INVESTIGATION] Examine the fallen rubble. (DC 5)
  • [PERCEPTION] Survey the area for unseen curiosities. (DC 10)
  • [HISTORY] Assess the statue for technique and composition. (DC 10)

Bards only need to pass one skill check:

  • [BARD] [HISTORY] Try to remember the tome "Fables of Forges Grym". (DC 10) Advantage Icon.png Advantage
  • [BARD] [DECEPTION] I know everything about this place. In fact, it was hand-forged by a flumph called Grym... (DC 20)

Store[edit | edit source]

Corresponds to UND_KC_Trader_Utility.

Notable items sold[edit | edit source]

Kith sells items from the scrolls and potions tables in addition to the following unique item:

  • Infernal Alloy (if not given for free through passing conversation checks)

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker.webp
Backbreaker Backbreaker ()   –  Warhammer
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Concussive Smash.webp
Concussive Smash Concussive Smash ()   –  Warhammer
Damage: 5~12

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Enlarge.webp
Enlarge Enlarge ()

Grow in size to become stronger

 Range: Self
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Warhammer
Damage: 5~12

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Throw Stone Throw Stone ()
Damage: 5~8

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Weakening Strike.webp
Weakening Strike Weakening Strike ()   –  Warhammer
Damage: 5~8
D4 Weapon.png
1d4 + 4Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]