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Healing Vapours

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Generic Healing.webp
Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.

Description

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

Properties

Cost
Action
Damage: 2~16
D8 Poison.png
2d8Damage TypesPoison (If myrmidon is poisoned)
Healing: 2~16
D8 Healing.png
2d8Healing (If myrmidon is not poisoned)
Details
 Range: Self
AoE: 9 m / 30 ft (Radius)
Creates Area: Water

At higher levels

  • At druid level 10 in Wild Shape: Water Myrmidon Wild Shape: Water Myrmidon form, this ability does +1d6hit points healing or +1d6Damage TypesPoison damage.
  • At druid level 12, this extra damage or healing increases to 1d8.

Technical details

UID
Shout_HealingMist_Myrmidon_Water

Area: Water

Water Water

Duration: 3 turns

Douses unprotected flames. Can be electrified or frozen.

Type: Surface

How to learn

Used by creatures: Water Myrmidon

Notes

  • Prior to Patch 8, this ability also applied Wet Wet to all creatures in the radius.