Ad placeholder

Clothing

From bg3.wiki
Jump to navigation Jump to search
For the decorative equipment that is used while in camp, see Camp Clothing.

Clothing is a form of Equipment that provides no additional protection against damage, but allows classes with no armour proficiency (like Sorcerer and Wizard) to cast Spells in combat.

When wearing clothing, your Armour Class is equal to 10 plus your Dexterity Modifier. Also, since it is not classified as armour, all the spells and equipment with the condition "While you are not wearing any armour" such as Mage Armour still fully function while wearing them.

List of Clothing[edit | edit source]

Item Weight Price Effects


Barbarian Clothes

1.8 kg
3.6 lb

11


Barbarian Clothes

1.8 kg
3.6 lb

11


Clothes

1.8 kg
3.6 lb

11


Monastic Robes

1.8 kg
3.6 lb

11


Robe

1.8 kg
3.6 lb

11


Robe

1.8 kg
3.6 lb

11


Robe

1.8 kg
3.6 lb

11


Robe

1.8 kg
3.6 lb

11


Simple Robe

1.8 kg
3.6 lb

11


Simple Robe

1.8 kg
3.6 lb

11


Sorcerer Robe

1.8 kg
3.6 lb

11


Sorcerer Robe

1.8 kg
3.6 lb

11


Sorcerer Robe

1.8 kg
3.6 lb

11


Armour of Uninhibited Kushigo

1.8 kg
3.6 lb

250
Kushigo Counter Kushigo Counter ()
While Patient Defence Patient Defence is active: the wearer can use their reaction to make an unarmed strike against any attacker that misses.


Bided Time

1.8 kg
3.6 lb

250
Time Thoroughly Bided
The wearer gains Arcane Charge Arcane Charge whenever they are hit by a melee attack.


Bloodguzzler Garb

1.8 kg
3.6 lb

250
Grievous Retribution
When an enemy damages the wearer, the wearer gains Wrath Wrath for 2 turns.


Cloth Armour

1.8 kg
3.6 lb

250
Grievous Retribution
When an enemy damages the wearer, the wearer gains Wrath Wrath for 2 turns.


Poisoner's Robe

1.8 kg
3.6 lb

250
Poison Trails
When the wearer casts a spell that deals Damage TypesPoison damage, it deals an additional 1d4Damage TypesPoison damage.


Robe of Summer

1.8 kg
3.6 lb

250


Cloth of Authority

1.8 kg
3.6 lb

800
Dauntless
You can't be Frightened Frightened, and cannot be afflicted with other emotion-altering conditions.
Authority
You have Advantage Icon.png Advantage on Intimidation checks and Insight checks.


Drunken Cloth

1.8 kg
3.6 lb

800
Snowy Liver
While Drunk Drunk you have Advantage Icon.png Advantage on Constitution Saving throws, and you gain Temporary Hit Points equal to your Constitution Modifier at the start of your turn.


Enraging Heart Garb

1.8 kg
3.6 lb

800
Ruintamer Heart
While Raging Raging, the wearer generates 2 turns of Wrath Wrath.[See: Bugs]


Garb of the Land and Sky

1.8 kg
3.6 lb

800
Mountainous Poise
While using Patient Defence Patient Defence, you also benefit from the effect of Blade Ward Blade Ward.
Breezeswift Speed
While using Step of the Wind Step of the Wind, your next Attack roll has Advantage Icon.png Advantage and deals an additional 1d8Damage TypesForce damage.


Icebite Robe

1.8 kg
3.6 lb

800
Armour of Agathys Armour of Agathys ()
Cast as a level 3 spell ( Recharge: Long rest.)


Mutilated Carapace

1.8 kg
3.6 lb

800
Formless Slaughter
You gain a +1 to Attack and Damage rolls while shapeshifting or disguised.
Faceless Masquerade
You have Advantage Icon.png Advantage on Deception Deception Checks and Persuasion Persuasion Checks.


Obsidian Laced Robe

1.8 kg
3.6 lb

800
Flaming Revenge
On a successful Saving throw against a foe's spell, deal 1d4 + proficiency bonusDamage TypesFire damage to them.


Robe of Exquisite Focus

1.8 kg
3.6 lb

800
High Spellcasting
You gain a +1 bonus to Spell Save DC.


Shelter of Athkatla

1.8 kg
3.6 lb

1000
Mirror Image Mirror Image ()
Cast as a level 2 spell ( Recharge: Long rest.)
Spell Resistance
You have Advantage Icon.png Advantage on Saving throws against spells.


The Graceful Cloth

1.8 kg
3.6 lb

800
Cat's Grace
You gain Cat's Grace Cat's Grace and increase your Dexterity icon.png Dexterity by 2, to a maximum of 20.
Nimble As a Cat
You gain a +1 bonus to your Dexterity Saving throws and also increase your Jump Jump distance by 1.5 m / 5 ft.


The Mighty Cloth

1.8 kg
3.6 lb

800
Bull Rush Bull Rush ()
Charge forward and possibly knock your foes back 3 m / 10 ft.
Bull's Strength
You gain Bull's Strength Bull's Strength and increase your Strength icon.png Strength by 2, to a maximum of 20.
Unwavering Bull
You cannot be pushed against your will and you have an Advantage Icon.png Advantage on Saving throws against being Restrained Restrained.


The Protecty Sparkswall

1.8 kg
3.6 lb

260
High Spellcasting
You gain a +1 bonus to Spell Save DC.
Sparkswall Armour
The wearer has +1 to Armour Class Armour Class and Saving throws as long as they have Lightning Charges Lightning Charges.


Viconia's Priestess Robe

1.8 kg
3.6 lb

1600
Shar's Umbrae
While obscured, the wearer has Advantage Icon.png Advantage on Stealth Checks.
Sharran Veil
Shield of Faith Shield of Faith also grants you a +2 to all Saving throws.


Bonespike Garb

1.8 kg
3.6 lb

1600
Slabjaw Determination
You gain HP Icon.png 15 temporary hit points whenever you Rage Rage.
Exoskeletal Endurance
Reduce all incoming damage by 2. When the wearer is struck by a melee attack, the attacker takes Constitution modifierDamage TypesPiercing damage.


Infernal Robe

1.8 kg
3.6 lb

1600
Fire Shield: Warm Fire Shield: Warm ()
Cast as a level 4 spell ( Recharge: Long rest.)


Moon Devotion Robe

1.8 kg
3.6 lb

1600
Lunar Bulwark Lunar Bulwark ()
Cast as a level 1 spell ( Recharge: Long rest.)
Produce Flame Produce Flame ()
Cast as a cantrip at will.
Selûne's Protection
While the wearer has Mage Armour Mage Armour, each successful Saving throw causes the source of the Saving Throw to take 1-4Damage TypesRadiant damage.


Potent Robe

1.8 kg
3.6 lb

1600
Gregarious Caster
Your cantrips deal additional damage equal to your Charisma Modifier.
Well-Liked and Well-Fortified
At the beginning of the wearer's turn, the robe activates, granting them Temporary Hit Points equal to their Charisma Modifier.


Robe of Supreme Defences

1.8 kg
3.6 lb

1600
Exquisite Focus
While concentrating, you add your Spellcasting Modifier to your Saving throws and gain a +1 bonus to your Armour Class Armour Class.


Robe of the Weave

1.8 kg
3.6 lb

2900
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
Weave Eater
Whenever the wearer succeeds a Saving throw against a spell, they regain 1d6hit points.


Veil of the Morning

1.8 kg
3.6 lb

1600
Turn Undead Turn Undead ()
Pray to Turn all undead that can see you. ( Recharge: Long rest.)
Let The Undead Blanch With Fear
Undead have Disadvantage Icon.png Disadvantage on attack rolls against you, and you have Advantage Icon.png Advantage on Saving throws against their actions and spells.


Vest of Soul Rejuvenation

1.8 kg
3.6 lb

4160
Defier's Rejuvenation
Whenever the wearer succeeds on a Saving throw against a Spell, they regain 1d4hit points.
Greater Kushigo Counter
The wearer can use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses.


Wavemother's Robe

1.8 kg
3.6 lb

610
Create or Destroy Water Create or Destroy Water ()
Cast as a level 4 spell ( Recharge: Short rest.)
Temperature Adjustment
You have Resistance to Damage TypesFire and Damage TypesCold Damage.
Watery Rejuvenation
If the wearer is standing in a Water Water surface at the start of their turn, they heal 1d4hit points.

Legacy content[edit | edit source]