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Bone Chill
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Bone Chill is a cantrip (Necromancy). It deals
Necrotic damage and prevents the target from regaining Hit Points.
Disadvantage on
Attack rolls.
UID
Spell flags
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Description
Prevent the target from healing until your next turn. An undead target receives
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Properties
- Cost
Action
Damage: 1~81d8Necrotic
- Details
Attack roll
Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8
Necrotic.
- At character level 10, the damage increases to 3d8
Necrotic.
Technical details
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Target_ChillTouch
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Condition: Bone Chilled
Duration: 1 turn
- Can not regain
hit points.
- If Undead, has
Disadvantage on
Attack rolls.
How to learn
Classes:
- Class level 1: Sorcerer, Warlock, Wizard, and Death Domain
- Class level 2: Circle of the Spores (Circle Spell)
- Class level 3: Eldritch Knight, and Arcane Trickster
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Granted by features:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- This spell has been renamed from Chill Touch, the tabletop version's name.
- The incantation for Bone Chill is Timē, the Latin command "fear."
External links[edit | edit source]
Chill touch on the Forgotten Realms Wiki