Main Page > Character Creation > Playable Classes > Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
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Druid is one of the Playable Classes of Baldur's Gate 3. Druids are closely attuned with nature and the animals that live in it. They ultilize the power of nature to cast Spells and have the ability to transform into various creatures. Druids use Wisdom as their primary ability score.
Class Information
- Level 1 Maximum Hit Points:
8 + Constitution Modifier
- Important Ability Scores:
Wisdom
for Spells, Constitution
for Hit Points and Concentration Checks, and Dexterity
for Armor Class.
- Spellcasting:
- Spellcasting Ability:
Wisdom
- Prepared Spells: You may swap your Prepared Spells at any time while out of combat, but can only have a certain number of Spells prepared at a time. The Spells must be of a level for which you have Spell Slots.
- Number of Prepared Spells =
(Druid level) + Wisdom Modifier
(Minimum of 1 spell).
- Saving Throw Proficiencies:
Wisdom, Intelligence
- Armor Proficiencies:
Light Armor, Medium Armor
- Shield Proficiency
- Weapons Proficiency:
Clubs, Daggers, Javelins, Maces, Quarterstaves, Scimitars, Sickles, Spears
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
Level Progression
Through experience, you acquire new power. You gain the following trait:
Level 1
- Level 1 Spell Slots Unlocked: 2 (You gain two Level 1 Spell Slots.)
- Cantrips (Choose 2):
- Choose a number of Prepared Spells =
1 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
Level 2
- Wild Shape
- Wild Shape Charges: 2 (The number of times you can use your Wild Shape. Replenished by Short or Long Rest.)
- Level 1 Spell Slots Unlocked: 3 (You gain an additional Level 1 Spell Slot.)
- Choose a number of Prepared Spells =
2 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
- Spells: No new spells this level, except those granted by your subclass
Circle of the Land
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Circle of the Moon
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Level 3
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 2 (You gain two Level 2 Spell Slots.)
- Choose a number of Prepared Spells =
3 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
Circle of the Land
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Circle of the Moon
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(none)
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Level 4
- Ability Score Improvement or Feat (Choose 1)
- Improve an Ability Score by 2 or improve two Ability Scores by 1. (You can't increase an Ability Score above 20 using this feature.)
- Choose a Feat.
- Level 1 Spell Slots Unlocked: 4 (You gain an additional Level 1 Spell Slot.)
- Level 2 Spell Slots Unlocked: 3 (You gain an additional Level 2 Spell Slot.)
- Choose a number of Prepared Spells =
4 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
- Spells: No new spells this level
Circle of the Land
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Circle of the Moon
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Level 5
- Level 3 Spell Slots Unlocked: 2 (You gain two Level 3 Spell Slots.)
- Choose a number of Prepared Spells =
5 (Druid Level) + Wisdom Modifier
(Minimum of 1 spell)
Circle of the Land
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Circle of the Moon
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(none)
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Druid Spell List
Cantrips
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1st Level Spells
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2nd Level Spells
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3rd Level Spells
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