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Encrusted with Frost (Condition)

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Revision as of 15:02, 30 August 2024 by Taylan (talk | contribs) (There are a ton of DEX saving throws in the game. Doesn't really make sense to list a few here.)
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  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Properties

Stack ID Stack ID: MAG_FROST

Loses duration Loses duration: start of turn

If already applied If already applied: add to duration

Condition: Frozen

Frozen Frozen

Duration: 2 turns

DC 12  Constitution saving throw

Notes

  • The in-game description is wrong, the cold damage comes from succeeding the saving throw, while the frozen effect is from failing it.[Needs Verification]
  • Markoheshkir's Encrusted with Frost condition comes from the Frost of Dark Winter Frost of Dark Winter variant of Kereska's Favour.

Conditions with the same stack ID

Conditions with the stack ID MAG_FROST, only one of these can be applied at the same time:

Condition Effects

Encrusted with Frost (Condition) Encrusted with Frost

  • When there are 7 or more turns remaining, the entity must succeed a DC 12  Constitution saving throw or take 1d4Damage TypesCold and become Frozen Frozen. On a successful save, it only takes half damage. Afterward, the frost sloughs away.

Sources of Encrusted with Frost